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'Grammar of 3D' Presents a QA Hurdle for Stereoscopic Games

It seems that Nintendo CEO Satoru Iwata isn't the only one who's skeptical about 3D-tech making a significant impact in the world of gaming any time soon. Philippe Gerard of 3DLized, a company specializing in the creation of stereoscopic media, recently voiced concerns about the difficulties of creating and enforcing industry-wide quality assurance standards for games using three-dimensional technology. In a workshop about stereoscopic 3D held at the Imagina conference, industry magazine Develop reports that Gerard spoke about what he calls "the grammar of 3D." He explained that attributes such as image speed, object movement, and how the action is framed, all affect the overall "potency" of the experience for the end user. Ignoring these rules result in things like peripheral image distortion, or in the case of fast-movin...